

WATER
1ATK:
0
DEF:
1400
A respecter of tradition that reminisces about times long past. Those really were the good old days.


DARK
1ATK:
0
DEF:
0
[REQUIREMENT] You have no other monsters on your field and have 3 or more Normal Monsters in your Graveyard. [EFFECT] Send this card from your field to the Graveyard, then Special Summon 1 Normal Monster from your Graveyard to your field in face-up Defense Position.


FIRE
6ATK:
1800
DEF:
0
[REQUIREMENT] Place 1 Level 5 or lower Dragon Type monster from your Graveyard on the bottom of your Deck. [EFFECT] Destroy a face-up Field Spell Card on your opponent's field.


WATER
6ATK:
1600
DEF:
1600
[REQUIREMENT] Place 1 Level 5 or lower Dragon Type monster from your Graveyard on the bottom of your Deck. [EFFECT] Shuffle up to 2 monsters from your opponent's Graveyard into their Deck.


DARK
6ATK:
1700
DEF:
200
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster on your field gains ATK equal to [the number of Level 1 monsters in your Graveyard] x 100 until the end of this turn.


WIND
1ATK:
0
DEF:
1400
A small peace-loving dragon that will affectionately approach you if fed some nuts. The ring on its necklace is rumored to hold a great secret.


DARK
3ATK:
1000
DEF:
400
Even scholars argue whether this mysterious creature is a bird or a beast. When flying in swarms, they somewhat resemble dragons, so it is possible that's what they are.


EARTH
7ATK:
2300
DEF:
0
[REQUIREMENT] You have a face-up Level 7 or higher Dragon Type monster other than this card on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


EARTH
4ATK:
1500
DEF:
0
A dragon that spawned from an underground mineral vein. It uses the energy from an unknown ore as a power source for doing battle. The ultra-hard blows it delivers are incredibly effective!


FIRE
8ATK:
2400
DEF:
0
[REQUIREMENT] Send 1 face-up Pyro Type Normal Monster from your field to the Graveyard. [EFFECT] Inflict 1000 damage to your opponent. Draw 1 card.


FIRE
4ATK:
1300
DEF:
1000
A malevolent creature wrapped in flames that attacks enemies with intense fire.


FIRE
5ATK:
1900
DEF:
1300
A warrior protected by a flaming shield that nullifies any attack.


FIRE
3ATK:
900
DEF:
1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".


FIRE
3ATK:
1300
DEF:
0
A professional with an understanding that the world is either sweet or sour. Any dish she treats will be seasoned with perfection.


EARTH
6ATK:
1500
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 700 ATK/DEF until the end of this turn.


WIND
2ATK:
500
DEF:
500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.


FIRE
6ATK:
1700
DEF:
900
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] If this card attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


EARTH
4ATK:
1500
DEF:
0
This legendary samurai is a veteran of over a hundred battles.


LIGHT
7ATK:
2500
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.


FIRE
4ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Change 1 face-up Defense Position Warrior Type monster on your field to Attack Position.


DARK
8ATK:
2500
DEF:
2000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Special Summon 1 monster with 0 ATK from your hand face-up to your field. It gains ATK equal to [its original DEF] until the end of this turn.


FIRE
7ATK:
1600
DEF:
2500
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Until the end of this turn, all face-up monsters with the highest ATK on your opponent's field lose ATK equal to [the ATK of the face-up monster with the highest ATK on your field]. This card can only attack Attack Position monsters this turn.


FIRE
7ATK:
2200
DEF:
0
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] All face-up Pyro Type monsters on your field gain ATK equal to [the number of Normal Monsters in your Graveyard] x 100 until the end of this turn.


DARK
1ATK:
0
DEF:
1000
[REQUIREMENT] You have no other monsters on your field. [EFFECT] Special Summon 1 "Sportsdragon Slugger" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.


DARK
3ATK:
1000
DEF:
0
[REQUIREMENT] You have no other monsters on your field. [EFFECT] Special Summon 1 "Sportsdragon Pitcher" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.


FIRE
4ATK:
1000
DEF:
1200
A ninja who prides himself on being al dente. He constantly trains himself to reach the hardness of steel wire. He isn't great with water techniques.


FIRE
3ATK:
800
DEF:
1000
A ninja who is proud of his chewy noodles and their unique texture. Those bound by his soup-infused noodles cannot escape.


LIGHT
3ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] This card can attack twice during this turn.


FIRE
7ATK:
2300
DEF:
2000
A drill instructor for the Fire Dragon Kingdom's elite strike forces. The scorching heat he releases sweeps away those who would harm the king.


WIND
6ATK:
0
DEF:
1800
[REQUIREMENT] Change this Attack Position card to face-up Defense Position. [EFFECT] Change 1 Attack Position monster on your opponent's field to face-up Defense Position, and if you do, it loses 600 DEF until the end of this turn.


DARK
4ATK:
1200
DEF:
0
[REQUIREMENT] Shuffle 1 monster with 0 ATK from your Graveyard into the Deck. [EFFECT] Choose 1 face-up Warrior Type monster on your field. Your opponent cannot activate Trap Cards when it declares an attack this turn.


Spell
Normal[REQUIREMENT] Send 2 cards from your hand to the Graveyard. [EFFECT] Change 1 face-up monster on either side of the field to face-down Defense Position.


Spell
Field[REQUIREMENT] None [EFFECT] While this card is face-up in the Field Zone, face-up Insect, Beast, Plant, and Beast-Warrior Type monsters on the field gain 200 ATK/DEF.


Spell
Normal[REQUIREMENT] Pay 1000 LP. [EFFECT] Look at all face-down cards on your opponent's field, then return them to their original positions.


Spell
Normal[REQUIREMENT] You have a face-up Level 7 or higher Pyro Type monster on your field. [EFFECT] All face-up Pyro Type monsters on your field gain ATK equal to [the number of Normal Monsters in both players' Graveyards] x 100 until the end of this turn.


Spell
Normal[REQUIREMENT] None [EFFECT] 1 Attack Position monster on your opponent's field loses ATK equal to [the number of face-up Pyro Type monsters on your field] x 400 until the end of this turn.


Spell
Normal[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Normal Monster on your field with 1000 or less ATK gains 1000 ATK until the end of this turn.


Trap
Normal[REQUIREMENT] When your opponent Normal Summons a monster. [EFFECT] Draw 2 cards.


Trap
Normal[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Inflict 600 damage to your opponent. Then, if your opponent has 2 or more face-up Level 7 monsters on their field, you can shuffle 1 monster from your opponent's field into the Deck.


Trap
Normal[REQUIREMENT] When an opponent's monster declares an attack while you have 3 face-up Level 3 Normal Monsters on your field. [EFFECT] All face-up monsters on your field gain 900 ATK/DEF until the end of this turn.
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